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Built for the Office, Used on the Floor: Redesigning a Vending Interface for Every Worker

Vending/Kiosk Experience — designing an accessible touch interface for industrial environments, PPE, and non-English-speaking staff

Role
Sole UX Designer
Company
Grainger — KeepStock Division
Capabilities
Accessibility, Field Research, Multilingual UX, Figma
01 · Context

The Challenge

The KeepStock vending application was originally built by an engineering team without UX input, leaving a diverse workforce — including non-English speakers, workers wearing PPE, and users in loud, poorly lit industrial environments — struggling with an interface that wasn’t designed for them, their devices, or their conditions.

02 · Ownership

What I Owned

  • Redesigned login and product-findability flows for industrial, low-light, high-noise environments
  • Added language support for non-English-speaking warehouse staff
  • Adapted touch interactions for use with gloves and PPE
  • Applied six guiding principles (accessible, consistent, guided, environment-aware, minimal steps, device-appropriate) across the full experience
03 · Reasoning

How the Direction Changed

The original vending application was built by an engineering team without UX input, so it carried office-software assumptions into a factory-floor context — assumptions that didn't survive contact with the actual users.

Ride-alongs and direct observation of the vending devices in industrial conditions surfaced problems that would never show up in a typical office-based usability test: PPE gloves not registering on touchscreens, ambient noise drowning out audio cues, and login flows assuming reliable literacy in English.

I established six guiding principles — accessible, consistent, guided, environment-aware, minimal steps, and device-appropriate — and used them to evaluate every redesigned flow, ensuring the rebuilt interface matched the conditions it would actually be used in, not the conditions it was designed in.

Final Experience

Selected Designs

Evidence

Process in Action

04 · Evidence

What Changed

Redesigned login and findability flows built specifically for industrial, low-light, high-noise conditions
Added multilingual support for non-English-speaking warehouse staff
Adapted touch interactions to function reliably with gloves and PPE

Signed off by engineering leadership as production-ready across all vending device touchpoints

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